I’ve always been fascinated with 3D Animation and because of Blenders Open Source software I’ve been lucky to learn about character animation, body mechanics and the process of adding motion and personality to 3D character models. This is a character animation I created “Randyman” complete with custom rig binded to the model, vertex weight painting, shape keys, key-framing and voice over facial expression matching.

Randyman Character Pose

Full Body Character Rigging

Motion Graphing and Keyframing Animation in Blender

Character Visemes face matched to voice over audio

T-Pose Ready for animation

T-Pose Ready for animation

Rendering with Ray Tracing and Lighting