3D Animation
I've always been fascinated with 3D Animation and because of Blenders Open Source software I've been
lucky to learn about character animation, body mechanics and the process of adding motion and personality to 3D character models.
This is a character animation I created "Randyman" complete with custom rig binded to the model, vertex weight painting, shape keys, keyframing and voice over facial expression matching.
Software used: Blender 3D





